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NOSTALRIUSSeason 3
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Soul System

Permanent progression earned from every Reset

The Soul System is a permanent progression layer: every Reset and Grand Reset grants Soul Points, which you spend across 16 attributes in four categories — Attack, Defense, Support and Misc — to permanently customize your character. Each attribute scales a primary bonus up to its point cap, plus a milestone bonus where only the highest tier reached applies.

The Soul System [S] — four tabs; every attribute shows its cap and milestone tiers, with your available, invested and pending points on top.

Per Reset

+1

Per Grand Reset

+80

Full Progression

700

Soul Points from 300 Resets + 5 Grand Resets

Attributes

16

Soul Points are earned and spent per character, and a reset never takes them back. A full progression yields 700 of them against 1,520 points of total capacity across the 16 attributes — enough to max any seven attributes but never an eighth, so where you invest is a build decision that stays with the character.

Attack

Damage

+15%

cap 100

Excellent Damage Rate

+10%

cap 100

Critical Damage Rate

+10%

cap 100

Double Damage Chance

+4%

cap 60

Defense

Defense

+15%

cap 100

Reflect Damage

+4%

cap 100

Max Health

+20%

cap 100

Damage Reduction

-3%

cap 100

Support

Excellent Damage Resistance

+10%

cap 100

Critical Damage Resistance

+10%

cap 100

Maximum SD

+10%

cap 100

All Stats

+180

cap 60

Misc

Zen Drop

+10%

cap 100

Experience Rate

+2.5%

cap 100

Master Experience

+2.5%

cap 100

HP Recovery

+1%

cap 100

Values shown are the primary bonus at the maximum point cap; HP Recovery is a share of your maximum health restored per regeneration tick, which runs every 3 seconds. On top of the primary, every attribute grants a stepped milestone bonus at 40 / 70 / 100 points (20 / 40 / 60 for Double Damage and All Stats), and only the highest tier reached applies. Open the Soul System window (hotkey S) in-game to allocate your points. Reflect from every source together — soul points, excellent options and buffs — is capped at 40% of a player’s hit and 50% of a monster’s, and reflected damage is never bounced back.

Wiping and re-allocating all invested points costs 100 W Coin (C), 200 W Coin (P) or 10 Jewels of Bless — and the jewels may come from your Jewel Bank or straight out of your inventory. Invested points can’t be taken back one by one — the paid reset frees them all at once. Every character is also checked against its realm’s budget when it enters the world: one holding more points than its resets have earned is brought down to that amount, and if its invested points are over it, all of them are reset for free so you choose again.