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NOSTALRIUSSeason 3
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Events & PvP

MU Nostalrius is built around PvP: the Sunday Castle Siege, Fort Siege twice a week and 14 raid bosses that rival guilds fight over — on top of the classic Season 3 rotation, the Deep Dungeon and the TvT arena, so something is scheduled around the clock.

Main events

Castle Siege

Guild master registers on Monday, Marks of Lord Tuesday to Friday — level 200+, 20+ members

The guild war that decides who owns the castle. The battle runs every Sunday from 15:00 UTC for 60 minutes, with up to 3 guilds attacking the holder. When the battle starts, every attacker on the field is sent back to their camp and anyone without a side to the safezone — only the defenders keep their positions.

Fort Siege

Tuesdays and Fridays — the guild master registers at a Fortress Herald (Lorencia, Noria, Devias), 5+ members

Guilds fight for the fortresses of Noria, Lorencia and Devias. Hold the altar crystal the longest to own a fortress, with EXP, drop and Zen-tax bonuses on its maps.

Open the guide

Deep Dungeon

Talk to the Dungeon Guide in Lorencia, level 150+

5 sealed floors that open twice a day for 30 minutes. There are no stairs and no warps — the Dungeon Guide in Lorencia is the only way in, and the deeper you go the better the hunting.

Open the guide

Raid Bosses

Spawns on a schedule — watch the announcements

14 raid bosses in four difficulty tiers, each with its own drop table. The drop goes to the player or party that deals the most damage — so rival guilds fight each other as hard as they fight the boss, under the normal PK rules. Every kill is announced server-wide.

Open the guide

More events

World Invasions

Golden Invasions fill the hunting maps with golden monsters carrying Box of Kundun rewards, led by a Great Golden Dragon. Red Dragons hit Lorencia, Noria and Devias and drop jewels — sometimes packed stacks of 10. The White Wizard corps raids a single town every two hours from 12:40 to 22:40 — the Wizard himself pays 15kk Zen and a Jewel of Bless and often a one-day Wizard’s Ring, and his ogres drop rings too.

Recurring schedule — check the Event Timer (H)

Open the guide →

TvT Arena

Scheduled Team vs Team battles in a dedicated arena. Ten minutes, respawns on, most kills wins.

Talk to the Battle Statue in Lorencia, or type /tvt join

Guild War & Battle Soccer

Declare war on a rival guild for a scored match on a normal map, or settle it with Battle Soccer on the soccer field.

Declared by the guild masters

Duels

Settle it 1v1 the classic way: challenge a player and fight right where you both stand — no arena, no warp, no fee. First to 10 kills wins; leaving the map, warping or logging out ends the duel. Not on event maps or during the Castle Siege battle.

Challenge any player from level 30 up

Golden Archer

Blood Castle and Devil Square 5–7 monsters drop Rena; hand 5 of them to the Golden Archer in Lorencia for 3kk Zen and one item from her reward bag — with a 10% bonus roll for a Jewel of Creation, Jewel of Guardian or Gemstone, and a separate 10% roll for a packed bundle of ten Bless, Soul or Life, on top.

Talk to the Golden Archer in Lorencia

Classic Event Rotation

Blood Castle, Devil Square, Chaos Castle, Illusion Temple, Kanturu and Happy Hour (+30% EXP and +20% Master EXP for an hour), all on a recurring schedule.

Event Timer (H) shows the next start

TvT Arena

Team vs Team is our scheduled arena battle: two teams, one map, ten minutes, most kills wins. Death is not the end — you respawn at your own team’s spawn point and keep fighting.

1

When the event opens, a server-wide announcement goes out. Talk to the Battle Statue in Lorencia, or type /tvt join, to register.

2

You are teleported to the waiting area. Registration stays open for 3 minutes while the countdown runs.

3

Players are split into a blue and a red team and teleported into the arena for a 10 minute battle.

4

The team with the most kills wins 20kk Zen and a random jewel (Bless, Soul, Chaos or Life); the losing team still takes 5kk. Everyone is teleported back to town.

Winners also roll a 5% chance for a packed jewel — a bundle of 10 — on top of their guaranteed one.

Every fighter of both teams also rolls a 0.8% chance for a random event ticket card (Blood Castle, Devil Square or Kalima).

Minimum level

300

Team size

10 v 10

Battle length

10 min

Daily schedule

02:00 · 10:00 · 18:00 · 22:00

Server time (UTC)

Classic events & their rewards

Blood Castle, Devil Square, Chaos Castle and the Illusion Temple each run in level brackets, and the bracket you enter decides the payout. Most events limit how often one character may run them per day — the badges below carry each event’s own rules. Magic Gladiators and Dark Lords enter lower brackets than the levels shown, and Chaos Castle also takes an Armor of Guardsman on top of the fee.

Devil Square

20 min
up to 10 players
3 runs / day
party allowed
top 4 places paid
BracketLevelsEntryZenEXP (base)Item rewards

Devil Square 1

15 – 130

Ticket

1.5kk – 3kk

1,000 – 6,000

—

Devil Square 2

131 – 180

Ticket

2.1kk – 4.5kk

2,000 – 8,000

—

Devil Square 3

181 – 230

Ticket

3kk – 6kk

4,000 – 10,000

—

Devil Square 4

231 – 280

Ticket

3.6kk – 7.5kk

6,000 – 20,000

—

Devil Square 5

281 – 330

Ticket

4.5kk – 9kk

8,000 – 22,000

—

Devil Square 6

331 – 400

Ticket

5.4kk – 10.5kk

10,000 – 24,000

—

Devil Square 7

master class

Up to 400

Ticket

6kk – 12kk

20,000 – 26,000

—

Blood Castle

20 min
up to 10 players
3 runs / day
party allowed
BracketLevelsEntryZenEXP (base)Item rewards

Blood Castle 1

15 – 80

Ticket

0.6kk – 1.2kk

5,000 – 20,000

Jewel, Packed jewel (x10)

Blood Castle 2

81 – 130

Ticket

0.9kk – 1.8kk

10,000 – 50,000

Jewel, Packed jewel (x10)

Blood Castle 3

131 – 180

Ticket

1.2kk – 2.4kk

15,000 – 80,000

Jewel, Packed jewel (x10)

Blood Castle 4

181 – 230

Ticket

1.5kk – 3kk

20,000 – 90,000

Jewel, Packed jewel (x10)

Blood Castle 5

231 – 280

Ticket

1.8kk – 3.6kk

25,000 – 100,000

Jewel, Packed jewel (x10)

Blood Castle 6

281 – 330

Ticket

2.1kk – 4.2kk

30,000 – 110,000

Jewel, Packed jewel (x10)

Blood Castle 7

331 – 400

Ticket

2.4kk – 4.8kk

35,000 – 120,000

Jewel, Packed jewel (x10)

Blood Castle 8

master class

Up to 400

Ticket

3kk – 6kk

40,000 – 130,000

Jewel, Packed jewel (x10)

Chaos Castle

10 min
up to 70 players
3 runs / day
solo only
BracketLevelsEntryZenEXP (base)Item rewards

Chaos Castle 1

15 – 49

25,000

0.1kk

—

Ancient item, Jewel

Chaos Castle 2

50 – 119

80,000

0.4kk

—

Ancient item, Jewel

Chaos Castle 3

120 – 179

150,000

0.7kk

—

Ancient item, Jewel

Chaos Castle 4

180 – 239

250,000

1.2kk

—

Ancient item, Jewel

Chaos Castle 5

240 – 299

400,000

1.9kk

—

Ancient item, Jewel

Chaos Castle 6

300 – 400

650,000

3.1kk

—

Ancient item, Jewel

Chaos Castle 7

master class

Up to 400

1kk

4.8kk

—

Ancient item, Jewel

Illusion Temple

15 min
up to 10 players
3 runs / day
party allowed
top 2 places paid
BracketLevelsEntryZenEXP (base)Item rewards

Illusion Temple 1

220 – 270

Ticket

4.3kk – 10.3kk

3,000 – 10,000

Jewel, Packed jewel (x10)

Illusion Temple 2

271 – 320

Ticket

4.3kk – 10.3kk

6,000 – 20,000

Jewel, Packed jewel (x10)

Illusion Temple 3

321 – 350

Ticket

4.3kk – 10.3kk

9,000 – 30,000

Jewel, Packed jewel (x10)

Illusion Temple 4

351 – 380

Ticket

4.3kk – 10.3kk

12,000 – 40,000

Jewel, Packed jewel (x10)

Illusion Temple 5

381 – 400

Ticket

4.3kk – 10.3kk

15,000 – 50,000

Jewel, Packed jewel (x10)

Illusion Temple 6

master class

1 – 400

Ticket

4.3kk – 10.3kk

18,000 – 60,000

Jewel, Packed jewel (x10)

Kanturu Refinery Tower

135 min
up to 10 players
no daily limit
party allowed
BracketLevelsEntryZenEXP (base)Item rewards

Kanturu Refinery Tower

350 – 400

Ticket

—

—

—

Zen is shown as it is paid out — the configured amount is multiplied by the server’s money rate (x6). EXP is the base amount and is multiplied by your own experience rate (x50 at 0 resets, down to x35), so it is worth far more than the number reads. Devil Square and the Illusion Temple pay by finishing place; Blood Castle and Chaos Castle pay by result.

Open PvP and the outlaw system

Attack another player outside an event and your name turns purple — unless they are an outlaw or in a guild you are at war with — so anyone may finish you without penalty. Kill someone who never raised a hand against you and you become an outlaw instead — the server tells the two apart at the moment of the kill, and it keeps a separate counter for each.

Your own guild and every guild of your alliance are off limits: no hit, skill, pet or debuff of yours touches them, Ctrl or not, so a misclick in a crowd never kills a guild mate. Only a duel, a guild war or Chaos Castle lets them fight.

An Ice Arrow freeze lasts five seconds, but every hit that lands on the frozen target takes a second off it, and Lightning knocks a player back at most once every two seconds.

Kills that cost you nothing

The victim is already an outlaw — hunting them is open to everyone. Killing an outlaw makes you a Hero for an hour: you lose only half the usual experience when you die.

The victim is flagged purple: they attacked first. This is the kill that counts on the PvP board.

Self-defense, against someone who just attacked you.

A member of a guild you have declared war on.

Anything inside TvT, a guild war, Battle Soccer, a duel or a mini game that allows player killing — and in the Castle Siege, a fighter of the other side (killing a bystander who joined neither side still counts as murder).

What murder costs

Town guards attack you on sight from the first outlaw stage.

Hitting you no longer flags anyone — every player may kill you for free.

Each kill adds 1 hour to the clock. It ticks down while you are online, and every monster you kill takes off one second per monster level.

You cannot warp — outlaws walk.

NPC merchants refuse to trade or repair for you, and most mini games will not let you in.

Dying costs far more experience: up to 5% at the warning and up to 7% at the second stage, against 1% normally.

Outlaw stages

3

Warning, then two red stages

Per murder

+1 h

Stacks with the time already on it

Clear it

10kk / kill

/pkclear in game, or the shop's Clear PK

Two boards, two counters: The rankings show both. PvP kills are the ones where the other player started it; PK Outlaws is a lifetime murder tally, so it lists everyone who ever killed a peaceful player — not only the ones who are red right now.