NOSTALRIUSSeason 3
Playable Classes
Dark Knight
From the start
Dark Wizard
From the start
Fairy Elf
From the start
Summoner
From the start
Magic Gladiator
Needs level 220
Dark Lord
Needs level 250
Dark Knight, Dark Wizard, Fairy Elf and Summoner can be created right away. Magic Gladiator and Dark Lord unlock once another character on your account reaches the level shown. Every advanced evolution is then earned through in-game progression.
Character Formulas
Every stat a character derives is computed from a formula that lives in the server's class configuration. These are the ones behind each class — the same numbers the game uses, before any gear, option or buff is counted.
Dark Knight
Dark Wizard
Fairy Elf
Summoner
Magic Gladiator
Dark Lord
At creation
Starting stats | Str 28 · Agi 20 · Vit 25 · Ene 10 |
Points per level-up | +5 |
Start HP | 110 |
Start Mana | 20 |
Creation | From the start |
Vitals
Max HP | 35 + Level × 2 + Vit × 3 |
Max Mana | 10 + Ene + Level / 2 |
Max AG | Ene + Vit × 0.3 + Agi / 5 + Str × 0.15 |
Max SD | Defense + Level² / 30 + (Str + Agi + Vit + Ene)^1.42 × 0.0378 |
Offense
Min. Physical Damage | Str / 6 + Ene / 18 + Agi / 18 + Vit / 18 |
Max. Physical Damage | Str / 4 + Ene / 12 + Agi / 12 + Vit / 12 |
Attack Rate (PvM) | Level × 5 + Agi × 1.5 + Str / 4 |
Attack Rate (PvP) | Agi × 4.5 + Level × 3 |
Attack Speed | 6 + Agi / 60 + Level × 0.25 |
Magic Speed | 6 + Agi / 60 + Level × 0.25 |
Defense
Defense (base) | Agi / 4 |
Defense Rate (PvM) | Agi / 3 |
Defense Rate (PvP) | Agi × 0.5 + Level × 2 |
Only the class formulas are shown here: gear, item options, buffs, master-skill trees, wings, pets and mounts add on top of these numbers in game.
Evolutions keep their base class's formulas — a Blade Knight computes like a Dark Knight. The third-class evolutions (Blade Master, Grand Master, High Elf, Dimension Master, Duel Master, Lord Emperor) add one thing: their damage is re-tuned along their master level, so every class gains about the same from its master tree.
On top of these formulas the server balances each class's damage, for monsters and for PvP separately. Since 10 November 2026 the Dark Knight and Magic Gladiator lines deal 20% more damage, in PvE and in duels.
Skill Combos
Land three different skills within 3 seconds and the last hit counts as a combo: its damage is doubled, and a bonus is added on top — a ninth of your Strength, Agility and Vitality, with Energy taking the place of Strength for Dark Wizards, Fairy Elves and Summoners. Casting the same skill twice in a row keeps the chain where it is, so the 2nd and final hits have to be different skills.
Unlock it first
No class can combo before Marlon's quest Secret of the Dark Stone is claimed: character level 220, a Broken Sword +1 (the Dark Stone) to hand in and 2kk Zen to start it. Every class has its own copy of the quest, and until it is done the chains below do nothing.
Blade Knight
Dark Knights get this chain once they evolve into a Blade Knight — the other classes have theirs from the first tier and keep it through every evolution.
Use this chain
Cyclone
Rageful Blow
Death Stab
Or swap in any of these
1st hit
Falling Slash
Lunge
Uppercut
Cyclone
Slash
2nd hit
Twisting Slash
Rageful Blow
Death Stab
Strike of Destruction
Final hit
Twisting Slash
Rageful Blow
Death Stab
Dark Wizard
Use this chain
Lightning
Ice Storm
Evil Spirit
Or swap in any of these
1st hit
Flame
Lightning
Poison
Ice
2nd & final hit (pick two different ones)
Aqua Beam
Hellfire
Decay
Ice Storm
Evil Spirit
Fairy Elf
Use this chain
Triple Shot
Multi-Shot
Ice Arrow
Or swap in any of these
1st hit
Triple Shot
2nd & final hit (pick two different ones)
Multi-Shot
Ice Arrow
Penetration
Summoner
Pollution comes from the Book of Lagle and Requiem from the Book of Neil — both are weapons, so only one of them is ever in your skill list. Chain Lightning is the finisher that pairs with either.
Use this chain
Drain Life
Pollution
Chain Lightning
Or swap in any of these
1st hit
Drain Life
Ice
2nd & final hit (pick two different ones)
Pollution
Requiem
Chain Lightning
Lightning Shock
Magic Gladiator
Use this chain
Cyclone
Fire Slash
Flame Strike
Or swap in any of these
1st hit
Flame
Ice
Cyclone
Power Slash
2nd & final hit (pick two different ones)
Gigantic Storm
Aqua Beam
Flame Strike
Fire Slash
Evil Spirit
Spiral Slash
Dark Lord
Earthshake is the Dark Horse's skill (level 218), so this chain needs you to be riding it. Without the horse, finish with Fire Scream, Chaotic Diseier or Electric Spike.
Use this chain
Force Wave
Earthshake
Fire Burst
Or swap in any of these
1st hit
Force Wave
Force
2nd & final hit (pick two different ones)
Fire Burst
Fire Scream
Chaotic Diseier
Electric Spike
Earthshake
The numbers show the order to press. MU Helper can run the chain for you — put the same three skills into its Combo tab (hotkey Z). A wrong skill or a pause longer than 3 seconds resets the chain, and once a combo lands the bonus goes on a 3-second cooldown. Strike of Destruction only works as the 2nd hit, and any skill that comes from your weapon or mount is only in the skill list while you have it equipped.