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NOSTALRIUSSeason 3
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Quest Board

Every hunting map has its own Quest Master and its own chain of hunt quests. Talk to him and the board opens: accept one quest, kill what it asks for, come back and claim it. Across the 21 chains that is 182 quests paying 3,456kk Zen, experience and 10,090 stat points — and, like the class-evolution quests, those stat points survive a reset.

The Quest Master stands on every hunting map. The [T] window keeps the active quest in view — here 74 of 300 spiders, paying a Silver Medal and 500,000 Zen.

The board itself: quest 1 of 10 of the chain, its progress and its reward. Accept starts a quest, Claim pays it out once the counter is full.

1

Find the Quest Master on the map you are hunting on. Each one offers only that map’s chain, so the board changes as you travel.

2

Talk to him to open the board — or type /quest in the chat for the same list. Every quest of the chain is shown in order: done, open, active or still locked.

3

Press Accept on the open quest. A chain is strictly sequential: quest 2 unlocks only once quest 1 has been claimed.

4

Hunt the target. The chat counts your kills as they happen, and the [T] window keeps the objective and the reward on screen while you farm.

5

With the counter full, go back to the Quest Master and press Claim (or /quest claim). Zen, experience, stat points and the item rewards land immediately.

What a quest pays

Zen — the main source of it on this server. Experience runs at x50 while the money rate is only x6, so the chains are what funds your resets: Lorencia alone pays for the first three.

Experience — a tenth of what the quest’s kills give, multiplied by your own EXP rate.

Stat points — added to your character and remembered separately, so a reset or grand reset gives them back on top of its own points.

Event boxes — Silver and Gold Medals, Firecrackers, Hearts of Love, Boxes of Luck and of Heaven, and the Star of the Sacred Birth on the top chains. Each opens into gear at +7 to +11, a jewel or Zen.

Jewels — Chaos, Bless and Soul on the starter maps, Life, Creation and Guardian further up, Harmony on the finales. Gemstone rewards are mostly paid as Bless, Soul and Life now. A chain never pays a jewel its own monsters cannot drop.

Rules of the board

One active quest per chain, taken in order — there is no skipping ahead and no picking a quest out of the middle.

Quests are per character and done once. They are not repeatable, and a reset does not bring them back.

The board follows the map you are standing on, so a quest is accepted and claimed at that map’s Quest Master.

Chains from different maps run side by side — a Lorencia quest and a Kalima quest can be counting at the same time.

Only your own kills count, including those of your raven or summoned monster. A monster finished off by a party member does not add to your counter.

Permanent: Quest stat points are tracked apart from the ones you earn by levelling, and both a reset and a grand reset hand them back — so the 10,090 points of the full ladder stay with a character forever.

The chains

One chain per map, ordered by the monsters it sends you after. Both sides climb together: 300 spiders in Lorencia against 4,700 kills in the Swamp of Calmness, and the payout grows with them — above a thousand kills the counts level off, so even an end-game chain is a few evenings of hunting, not weeks.

Quest chains

21

Quests in total

182

Zen on offer

3,456kk

Stat points

10,090

MapMonster levelsQuestsKills per questZenPoints

Lorencia

2 – 19

10

300 – 650

27kk

270

Noria

3 – 18

10

400 – 750

39kk

300

Elbeland

4 – 48

8

500 – 850

51kk

330

Devias

20 – 52

10

800 – 1,000

66kk

380

Dungeon

25 – 55

10

1,170 – 1,420

90kk

430

Lost Tower

47 – 66

8

1,520 – 1,770

120kk

480

Atlans

43 – 74

10

1,840 – 2,150

156kk

550

Tarkan

72 – 93

9

2,200 – 2,500

204kk

620

Icarus

75 – 100

10

2,550 – 2,850

270kk

700

Aida

72 – 120

10

3,100 – 3,550

348kk

780

Kanturu Ruins

80 – 105

10

3,750 – 4,150

450kk

900

Crywolf Fortress

97 – 134

8

3,450 – 3,900

336kk

700

Barracks of Balgass

117 – 119

3

3,600 – 3,800

144kk

250

Swamp of Calmness

95 – 137

10

4,050 – 4,700

390kk

800

Kalima 1–7 — the same roster across seven difficulties; each gate needs level 40/131/181/231/281/331/350 (20/111/161/211/261/311/350 for Magic Gladiator and Dark Lord)

Kalima 1

17 – 52

8

1,000 – 1,200

24kk

200

Kalima 2

32 – 65

8

1,300 – 1,560

39kk

250

Kalima 3

46 – 81

8

1,690 – 1,980

60kk

300

Kalima 4

62 – 100

8

2,050 – 2,350

90kk

350

Kalima 5

79 – 117

8

2,750 – 3,050

132kk

420

Kalima 6

95 – 140

8

3,300 – 3,750

180kk

500

Kalima 7

111 – 140

8

3,900 – 4,400

240kk

580

Kill counts are the range across a chain's hunting quests. A few quests ask for a single kill instead — the Golden Invasion targets on the field maps, which only spawn while the invasion runs, and the Illusion of Kundun that closes every Kalima chain — and they gate everything that follows them. Zen and points are totals for the whole chain.

Class evolution — the quest line

The board is not the only quest system. A separate line of seven quests, taken in this order from three NPCs, is what actually changes your class — first at level 150, then again at 400. Each one costs Zen to start, and most of them also pay stat points.

QuestLevelTo startWhat it asks forWhat it gives

Find the 'Scroll of Emperor'

Sevina the Priestess

150

1kk

A Scroll of Emperor, dropped by monsters of level 45 and up

+10 stat points

Treasures of MU

Sevina the Priestess

150

2kk

Your class's own treasure item

+10 stat points

2nd class change

Gain Hero Status

Marlon

220

3kk

A Ring of Honor, dropped by monsters of level 72 and up

Hero status and +1 stat point per level-up (the Muse Elf also learns Infinity Arrow)

Secret of the 'Dark Stone'

Marlon

220

2kk

A Broken Sword +1 — the Dark Stone

Unlocks your skill combo

Evidence of Strength

Priest Devin

380

5kk

Flame of Death Beam Knight, Horn of Hell Maine and Feather of Dark Phoenix

+20 stat points

Infiltrate The Barracks of Balgass

Priest Devin

400

7kk

20 Balram, 20 Death Spirit and 20 Soram in the Barracks of Balgass

+10 stat points

Into the 'Darkness' Zone

Priest Devin

400

10kk

One Dark Elf in Balgass Refuge, reached through the Gatekeeper inside the Barracks of Balgass

+30 stat points

3rd class change

Sevina the Priestess

Devias 183, 32

Marlon

Lorencia 136, 88
Devias 197, 48
Noria 169, 88
Atlans 17, 35

Priest Devin

Devias 181, 35
Crywolf Fortress 228, 48

These stat points are the permanent kind, exactly like the board's: a reset and a grand reset both hand them back. Marlon wanders between Lorencia, Devias, Noria and Atlans and moves every 1–3 hours; Priest Devin stands in both Devias and Crywolf.