NOSTALRIUSSeason 3
Every hunting map has its own Quest Master and its own chain of hunt quests. Talk to him and the board opens: accept one quest, kill what it asks for, come back and claim it. Across the 21 chains that is 182 quests paying 3,456kk Zen, experience and 10,090 stat points — and, like the class-evolution quests, those stat points survive a reset.
The Quest Master stands on every hunting map. The [T] window keeps the active quest in view — here 74 of 300 spiders, paying a Silver Medal and 500,000 Zen.
The board itself: quest 1 of 10 of the chain, its progress and its reward. Accept starts a quest, Claim pays it out once the counter is full.
1
Find the Quest Master on the map you are hunting on. Each one offers only that map’s chain, so the board changes as you travel.
2
Talk to him to open the board — or type /quest in the chat for the same list. Every quest of the chain is shown in order: done, open, active or still locked.
3
Press Accept on the open quest. A chain is strictly sequential: quest 2 unlocks only once quest 1 has been claimed.
4
Hunt the target. The chat counts your kills as they happen, and the [T] window keeps the objective and the reward on screen while you farm.
5
With the counter full, go back to the Quest Master and press Claim (or /quest claim). Zen, experience, stat points and the item rewards land immediately.
What a quest pays
Zen — the main source of it on this server. Experience runs at x50 while the money rate is only x6, so the chains are what funds your resets: Lorencia alone pays for the first three.
Experience — a tenth of what the quest’s kills give, multiplied by your own EXP rate.
Stat points — added to your character and remembered separately, so a reset or grand reset gives them back on top of its own points.
Event boxes — Silver and Gold Medals, Firecrackers, Hearts of Love, Boxes of Luck and of Heaven, and the Star of the Sacred Birth on the top chains. Each opens into gear at +7 to +11, a jewel or Zen.
Jewels — Chaos, Bless and Soul on the starter maps, Life, Creation and Guardian further up, Harmony on the finales. Gemstone rewards are mostly paid as Bless, Soul and Life now. A chain never pays a jewel its own monsters cannot drop.
Rules of the board
One active quest per chain, taken in order — there is no skipping ahead and no picking a quest out of the middle.
Quests are per character and done once. They are not repeatable, and a reset does not bring them back.
The board follows the map you are standing on, so a quest is accepted and claimed at that map’s Quest Master.
Chains from different maps run side by side — a Lorencia quest and a Kalima quest can be counting at the same time.
Only your own kills count, including those of your raven or summoned monster. A monster finished off by a party member does not add to your counter.
Permanent: Quest stat points are tracked apart from the ones you earn by levelling, and both a reset and a grand reset hand them back — so the 10,090 points of the full ladder stay with a character forever.
The chains
One chain per map, ordered by the monsters it sends you after. Both sides climb together: 300 spiders in Lorencia against 4,700 kills in the Swamp of Calmness, and the payout grows with them — above a thousand kills the counts level off, so even an end-game chain is a few evenings of hunting, not weeks.
Quest chains
21
Quests in total
182
Zen on offer
3,456kk
Stat points
10,090
Kill counts are the range across a chain's hunting quests. A few quests ask for a single kill instead — the Golden Invasion targets on the field maps, which only spawn while the invasion runs, and the Illusion of Kundun that closes every Kalima chain — and they gate everything that follows them. Zen and points are totals for the whole chain.
Class evolution — the quest line
The board is not the only quest system. A separate line of seven quests, taken in this order from three NPCs, is what actually changes your class — first at level 150, then again at 400. Each one costs Zen to start, and most of them also pay stat points.
Sevina the Priestess
Marlon
Priest Devin
These stat points are the permanent kind, exactly like the board's: a reset and a grand reset both hand them back. Marlon wanders between Lorencia, Devias, Noria and Atlans and moves every 1–3 hours; Priest Devin stands in both Devias and Crywolf.